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 L O C A T I O N S
 

Uptown

St. Mary's Academy
is the town's private Catholic high school. Although many classes are taught by nuns and students are required to attend Mass every Wednesday morning as part of school activities, being Catholic - or even Christian - is not really that important at St. Mary's. What is important is being a Good Kid from a Good Family. There's a not-so-subtle element of classism in the division between the two town high schools - many parents decide to bite the financial bullet and place their children in St. Mary's to separate them from the trash (white and otherwise) and overstressed educational staff at Virginia Dare. The student body here is both smaller and richer than Virginia's, meaning that the facilities are better taken care of and the staff has more time to spend on each individual student.

Naturally, being a respectable sort of place, St. Mary's requires its students to wear uniforms. Both girls and boys wear white shirts, black ties and forest green blazers with the school crest. Girls can choose to complete the ensemble with khaki pants or a pleated plaid skirt, while boys are only afforded the former option.

Virginia Dare Public High School is, obviously, the town's public alternative to SMA. Unlike the former, it doesn't charge tuition or  require uniforms - if you're lower-class or your parents find SMA insufferable, you end up here. The current facility was built in the 1970s and has not been especially well-maintained since them - it becomes clearer and clearer every year that it either needs serious expansions to accommodate the growing student body, or the city council needs to vote to build an additional school. In the meantime, the administration does its best with the resources it has. If there's one thing Virginia Dare has over St. Mary's, though, it's activities: a large student body means more opportunities to find people who share your interests, who play the same sports, etc.
 
 

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T O W N   I N F O R M A T I O N
 
the basics

White Willow is home to a population of around 25,000 people. Demographic-wise, this population is basically consistent with state averages: around seventy-four percent white, twenty percent black, and two percent each Asian-American and Hispanic. (The remaining two percent is split between races that the U.S. census considers 'other' and descendants of the area's First Nation people.) Most residents are Christians of some stripe - Baptists or Catholics, mostly.

Geographically, the town is split in half by the railroad tracks that run through it. There is a very clear and literal "right/wrong side of the tracks" division in terms of social order. North of the tracks is uptown, home to both high schools, the city government, the nicer business developments and the nicer residential areas. South of the tracks are the shabbier homes - including Spring Court, the town's trailer park - shadier businesses, and swampland. The town is bordered on all sides by the wetlands and the forest, really, but it's swampiest down south.

West of town is the abandoned Fairfax mansion - a sprawling wreck of a once-beautiful house. For many years it was the ancestral home of the Fairfax family, wealthy cotton magnates who were, at that time, a key part of the town's infrastructure. The house's last known residents were Jonathan Fairfax and his young daughter Marietta in the mid-1800s. Jonathan doted on his little girl almost constantly, having lost her mother when she was an infant, and was heartbroken when she died very suddenly at the age of thirteen.

He remained in town for years afterward, drinking away his fortune and growing steadily more unhinged - first insisting that his daughter had been a victim of foul play, then that she was not dead at all. He died in a mental institution in Maryland.

These days the house is owned by a distant out-of-town relative who seems to want nothing to do with it; it sits at the edge of town, silent, slowly being consumed by creeping vines. Within, bricks meet neatly, walls stand upright, floors are firm, doors are sensibly shut, and whatever walks there, walks alone.


urban legends

WIP WIP WIP

locations

WIP WIP WIP
 

 
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W H I T E   W I L L O W
these roots run deep.



"in time, all foul things come forth."
 
White Willow is a small, sleepy town in the heart of Virginia. It was established in the early 1700s - since then, it's been everything from a Puritan colony to ripe plantation land to a Civil War battleground to a prosperous little logging town. It's seen good times and bad times, produced a few celebrities and more than a few good-for-nothings. 

These days, it's a lot like small towns everywhere else. Old-fashioned, maybe, and a little insular, but all in all a nice, quiet place to live. Many residents have spent their whole lives in White Willow - some can even trace their heritage back to the town's founders all those years ago. Others are more recent arrivals, drawn by the low cost of living and its proximity to Richmond and D.C. (Many families find it cheaper to commute during the working week than to find a house or apartment in the city.) It's a good place. Nothing ever happens, but that's okay. Most folks like it that way.

Except--

Well, people do love their ghost stories, don't they? Every now and again some idiot with a TV crew will show up to trample all over things and dredge up bits of the town history that are best left forgotten. Everyplace has its murders, its peculiarities, its urban legends - many far more scandalous than the ones here. But you can hardly stop children from talking, daring each other to go inside the abandoned house at the edge of town or walk to the darkest part of the woods and call up the Willow Witch. 

The fact of the matter is, this town has a dark past. There's something odd about it on a very fundamental level, an oddness that stretches back before the white settlers, before the Algonquian people, in the land and the water and the very air. The boundaries between reality and other places are thinner here. 

And things that the town has tried to leave in the past? They have a habit of not staying there.
 


Which brings us to you.


You are a teenager in White Willow. Maybe you're from an old family and can find the portrait of some distant ancestor enshrined in city hall. Maybe you're a recent transplant, still struggling to adjust to small-town life. You might fit in, you might not - either way, you're undoubtedly struggling with a grab-bag of assorted neuroses, insecurities and growing pains. All teenagers are. You attend classes at one of the two local high schools - Virginia Dare High, the public school, or St. Mary's Academy, the private Catholic school that's really less for Catholics than it is for rich kids of all stripes. You do your best to get by.

And then, one day, it all falls apart.

On a too-hot evening in the middle of summer, you're out in the woods. Getting away from other people, sneaking off to meet a boyfriend, birdwatching - whatever. And then, suddenly, the forest around you changes. Goes still. Seems to close in. One moment you're standing in the still summer air and the next the jaws of a nightmare slam shut around you. You're in a place you can't understand, seeing things that you can't believe. It lasts forever and it goes by too fast for you to understand.

The nightmare spits you back out readily enough, but when you wake up on the forest floor, you're...different. For one thing, there's a mark on your skin like a brand - some kind of symbol that doesn't look like it's from any language on earth. For another, you seem to have developed some kind of strange ability. You can move things with your mind, maybe, or start a fire by snapping your fingers. Maybe you hear voices or have visions.

You go home, hoping that whatever weird thing is happening to you will stop if you just will it away. It doesn't. You begin to have nightmares. You have a sense that you're being followed. Certain people in the town stare at you a little longer than they used to, like they know what's happening. 

And they're not the only ones, not in the slightest. The woods are dark. The things that live in them are restless. You've been touched by their world, and now they can smell you. If you care to look through town histories, you'll discover that you're not the first person in town who's experienced something like this.

You've been marked.

The question is: For what?

(This is a game for a core group of, at most, ten player characters ranging in age from thirteen to eighteen! Player characters will have fabulous creepy adventures uncovering the source of their powers and their relation to White Willow's sordid past. Horror/fantasy/teen friendship/magical girl/boy/coming-of-age adventure extravaganza.

I've got some episodic content planned out and little story arcs that connect to a bigger one, with room to personalize a lot of stuff to the player characters. And yeah!)
 

 

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P E R S O N O I R
[ I CHOOSETH THIS FATE OF MINE OWN FREE WILL ]

“Mirrors," said the Other Mother, "are never to be trusted.”
- Neil Gaiman, Coraline

"
βλεπομεν γαρ αρτι δι εσοπτρου εν αινιγματι
For now we see through a glass, darkly."
- The King James Bible
 
 
 
The Bible warns us that vanity is among the ultimate sins, but let's be honest here: most people are obsessed with their own reflections. 
 
According to myth, the youth Narcissus was so fascinated by his image in a pool of water that he died staring at it, enraptured by his own beauty. High up in her tower, Tennyson's imprisoned Lady of Shalott used a magic mirror to look on the kingdom of Camelot. Alice Liddell did her one better and tumbled straight through her own looking-glass, into a world just as incomprehensible as the Wonderland she visited first.
 
Here's the thing about mirrors:

All this time - before and throughout the lifetimes of Narcissus and the Lady and little Alice Liddell, since the beginning of the universe as we know it - something has been looking back.

For a long time, it's been content to look - to watch, to plan, to think. It is an ancient thing, barely sentient by any human definition, its once-godlike power weakened by age and isolation. But it is patient, and it is hungry.

It wants out.

If it can't do that, it will pull you in. The more lives it claims, the more powerful it gets. And it has allies in our world who are more than happy to feed its monstrous appetite.

Whoever you are, whatever you are, you have just become humanity's only hope. There's a bad moon rising. It's set to bring hell with it. To stop it, you'll have to step through the looking-glass and face your own dark reflection. Accept it, harness its power, and use it to fight the coming apocalypse.

You who wish to safeguard the future, however limited it may be: go forth without falter, with your heart as your guide. Conquer your inner demons. Peel back the veil. Learn the truth. Burn your dread, whatever the hell that means.

And pray you don't get arrested or shot while you're at it.
 
 
October 1921
Chicago, Illinois


"Here was a new generation, shouting the old cries, learning the old creeds, through a revery of long days and nights; destined finally to go out into that dirty gray turmoil to follow love and pride; a new generation dedicated more than the last to the fear of poverty and the worship of success; grown up to find all Gods dead, all wars fought, all faiths in man shaken."
- F. Scott Fitzgerald, This Side of Paradise 
 
"You can get much farther with a kind word and a gun than you can with a kind word alone."
- Al Capone  


 
When President Warren G. Harding took office just a few months ago, he did so with the promise that the American people would see a "return to normalcy" in the aftermath of the Great War. No more meddling in foreign politics, he said. From now on, America will stay focused on America. No more fussing about with federal activism and socialized programs: the government will loosen its grip on big business so that the land of the free can lead the rest of the world into the modern age. 

Industrialization
innovation, and isolationism are the words to live by this year.

In some ways, he's been able to keep this promise. Now that the war is over, the average citizen no longer has to feel treasonous when she indulges in mundane luxuries like sugar and fresh bread. The average young man no longer needs to fear conscription and subsequent death an ocean away from home. 

In many more, however, the nation has hardly ever been less normal. 

Since last year's ratification of the Nineteenth Amendment, the suffragette has been replaced by the flapper, all short skirts and kohl-lined eyes and scandalous disregard for propriety. As racial minorities gain footholds in colleges and respectable professions, the ranks of the Ku Klux Klan swell in response. The noveau riche and their bohemian friends lead lives of unfettered hedonism while the poor grow more and more discontent with their lot in life. And the passage of the Volstead Act, far from reducing alcohol-related crime, has turned smuggling and bootlegging into the two most profitable professions in the country. The new, modern age has created a new, modern sort of criminal - one who is as business-savvy as he is violent. And boy, does this breed of crook love Chicago. Its proximity to the Great Lakes and its active nightlife make it a perfect place for the mafioso to set up shop.

Yep, the times we live in are strange indeed. 

And they're about to get even stranger.

You see, there's more than garden-variety crime going on here in the windy city. A mysterious string of kidnappings and murders has left the police baffled. An enigmatic stranger has started an underground religious movement that's drawn starving artists and high society types alike into its fold. There's a rumor going around that if you look into a mirror at the right time of night and recite an incantation - Iä! Iä! Y'stell'bsna Nyarlathotep uln! - something will answer.
 
It's hard to know much for certain in times like these. But the facts are these: Something strange is stretching its tendrils into this world. A mysterious man in a blue velvet train car wants to stop it. Magic, mayhem and mirrors are all involved.

And you're stuck in the middle of it all. Ain't life grand? 
 

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Sarah

July 2013

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